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Showing posts with the label unreal engine

Inheritance in Unreal Engine 4

I wanted to write a tutorial about inheritance for non programmers. It's a concept that is taught early in programming classes but for someone who's starting out designing games with UE4 it's not clear how it works and why it should be used. Thankfully, The Undead Dev has already written a great tutorial, and it includes zombies with hats! The tutorial is great and is a must read for anyone who's unfamiliar with blueprint inheritance. Have a look at it here: http://www.undeaddev.com/the-family-tree-with-zombies/

Capture your scene as a cubemap in Unreal!

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If you recently got a HTC Vive, or you are familiar with software such as Virtual Desktop, then there's a chance you've viewed tons of cubemaps within VR. And if you haven't had the chance to try VR yet (you're missing out :/) you've most definitely played a 3d game where the sky consists of 6 textures, that together forms a cubemap. We place the cubemap on a sphere with inverted normals and we have atmosphere! Or no atmosphere, and you're dead. Is this real life? It's usually called a skysphere, and if you're using Unreal (which you should) you've seen it in the default level. If you don't know how to make a sphere with inverted normals, you can just check the "two sided material" checkbox in the material editor, and the textures will be displayed on both sides of your mesh. Creating cubemaps can be a little bit tricky, especially to get the textures to align properly for unreals cubemap coordinates. This workflow does not replac...

Achieve straight node lines within your blueprints!

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I don't know if the grass was greener on the other side for me, but I discovered how to make the blueprint lines straight. I like the look of it, and lines that happen to cross each other is easier to follow. Less spaghetti. You can use these values to change the way the line curves as well, if you want to keep the curve but have it sharper or softer. Go to Editor Preferences -> Content Editors -> Graph Editor This is the part you want in the Graph Editor: Set the values marked with yellow to 0, and voila! Straight lines in all of your blueprints.

Hello!

Hello future readers! My name is Victor and for the past year I've invested a lot of my time into Unreal Engine 4 and everything that has to do with Virtual Reality. And that's what this blog is about. There are so many solutions, neat tricks and interesting concepts that it's difficult to keep track of everything that happens in a day. But if I immortalize it in a blog then not only will I have a library of all these things but I can share it with everyone! I have been teaching VR development using Unreal at ChronosVR development school here in Seattle. But paying 1200 dollars for a course is not what everyone is looking for. Some people are like me, and have the drive to teach themselves. But we would be almost nothing without the community that explains terminology, posts how to's and tutorials! So, to all of you who writes tutorials and answers questions on answerhub: THANK YOU! I would not be able to do what I do today if it weren't for you. I have not enti...